Rule #1 : Use your characters for their character traits. a) What can each character do? If there’s a lock to be picked, give it to the lockpick. b) What will and won’t the character choose to do, given that character’s personality? If you need someone to take out the guards, don’t give that job to the pacifist. Corollary: A heist can be used so the audience can understand a character. In these cases, demonstrate character the way you would demonstrate character in any other scene. Don’t let the heisting get in the way of demonstrating character, but don’t let demonstrating character get in the way of the heist. Above all else, never let anything get in the way of story. -- Rule #2 : If the heist is not in-and-of-itself the plot, make sure the heist affects the plot in some way. a) Just like in any other sequence, the more ways a heist sequence affects the plot, the better. A heist could simply help the characters get the MacGuffin (the interchangeable thing...
Here, you'll generally find thoughts on pop culture and random ramblings from the mind of a mindful Millennial that you wouldn't find elsewhere as I ask "Are my thoughts accurate?", "Is the general consensus accurate?", and "Does anyone REALLY know the Muffin Man?"